Chapter 2

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Now then, Let’s Wear it.
When I return to the main street from the “Training school” , people upon people upon people.
The players logging in on the public release are in tens of thousands in each country.
The scene spreading in front of me consists of things one can’t see in reality, such as uncommon hair colors, animal ears, and tails, there are even people with sharp elf-like ears. As result of having freedom over “Character creation”, there are many people with diverse appearances, but generally, everyone is relatively beautiful, aren’t they?
Although I have not tampered much around that area, witnessing such unreal scene in front of me, I’m slightly regretting.
But, the street is crowded with people almost unchanged even after receiving the tutorial rewards, so I’m not able to enjoy the fantasy scene that much.

Around two hours have passed since then, though……

Official start is at 10 o’clock “Real time” and “In-game time” is 6 o’clock.
Because “In-game time” advances three times faster than the “Real time” not one hour has passed in reality yet.
Because poor login servers were problems of the past, did they shift the time to avoid congestion?
But, this disappointing result is because everyone thought the same.

I push through the crowd and aim towards the “Rental production facility”.
Because the 10 initial skills I have chosen early are mainly production skills, it’s better than going outside the town to hunt.
Incidentally, these are the skills I have chosen.

====
Crafting Lv5/Sewing Lv5/Weaving Lv5/Trading Lv5/Tool making Lv5/
Smithing Lv5/Magic formation Lv5/Magical power manipulation Lv8/Magical power enhancement Lv8/ Magical power recovery enhancement Lv8
====

All the skills I was able to acquire in the tutorials are up to Lv5, and the remaining Magical power skills are Lv8.
Magical power is indispensable to production activities.

I somehow arrive at the “Rental production facility” and on the contrary to outside, there are nearly no people inside.
Even though the space on the first floor allows thirty people to do production at once, the people using it are in the first half of a single digit.
The reason production is not popular is because of NPCs.
The stories about NPCs from the “Frontiers” beta test were dreadful.
Advanced AI, personalities hardly different from humans, they are NPCs that can do practically anything players can, it’s also one of “Frontiers” selling points.
It spurred many NPCs to take on production skills.
It’s no wonder, NPCs are living in this world.
You naturally won’t survive unless you do production activities.
As a result, a phenomenon of NPC producers driving out player producers occurred and the beta test turned into a situation with no player production.

Thus, there was a shortage of player producers with no fix.
The player side growth is faster than the NPC side, and the growth limit appears to be set high, unlike the NPCs.
Well, the result is still an empty room where the birds chirping can be heard clearly.
Well, I personally welcome no crowd!
Because I’m one loving player!

 

◇◆◇◆◇◆◇◆◇◆◇◆◇◆

 

The shared space of “Rental production facility” is for a cheap rental fee, but you have only one place per one corresponding skill.
If you need to use the equipment of other production skills, you need to rent for the second time.
There naturally are private rooms as well, but the prices are tripled, and severe initial funds are awaiting.
This shared space is enough for the beginning, so I don’t have a problem.
I’d like to rent a private room once the money accumulates.

Completing the two hours course, I immediately start “Smithing”.
I set the temperature by pouring magic into the “Magic kiln” and stand in front of the anvil. I take retrieve materials from the “Item box”.
I set the recipe I got as a reward from the “Smithing” tutorial, I take all of the “Copper ore” and throw it all into the “Magic kiln”.

Because the stress in the game is reduced, I don’t feel hot at all when I approach the “Magic kiln”, it’s very comfortable.
But, the “Copper ore” I threw into the kiln rapidly melts, and the impurities emerge.
These impurities are removed with “Smithing Arts/Lv1/Extraction”.
Because I just began and my level is low, I’m not able to remove all the impurities with “Smithing” yet. Therefore, I patiently and carefully continue the “Extraction”.

Skills have special techniques which consume magical power called “Arts”, if you use these well, you can speed up the process by several steps.
You need to make effective use of what you can use.
Besides, working patiently and carefully will greatly contribute to the related skills.
Raising the skill’s level to make various things is a real pleasure.
I’m not in a hurry, so I preserve slowly and patiently.

Because I have removed enough of the impurities, I finish the “Completion processing” just like during the “Magic formation” tutorial and the “Copper ingot” is complete.
It can’t be helped that it took more than an hour to carefully finish removing the impurities from 6 “Copper ore” and completing 6 “Copper ingot”.

When the skill’s level goes up, the time to complete will also shorten, so I’m working diligently.

====
Copper ingot
Material/4★
====

Still, thanks to being careful and patient, the rank of my “Copper ingot” are higher than that sold at “Rental production facility”.
It’s said that even low-level rank will rise faster if you do it patiently and carefully. I’m glad I got this information from beta testers, but it’s not that surprising.

All finished “Copper ingot” except one are put into the “Item box”, and the real challenge starts now.

I insert the “Copper ingot” into the “Magic kiln”, and strongly imagine the finished product while using “Smithing Arts/Lv1/Molding” and swinging the hammer with all my might.
Watching the bright red “Copper ingot” gradually transforming according to my image is frankly fascinating.
Simply swinging the hammer is enough, so it’s easy.
It’s a work process that is likely to bring a lot of complaints from master craftsmen, but isn’t that fine since it’s a game?
I heard that you could use the same process as in reality if you don’t use the “Arts”, but I honestly am not interested.

I strike and strike, until it’s according to my image and finish with the “Completion processing”.

====
Copper Bucket Helm
Head/Heavy/3★/DEF+7/Durability 40
====

I was so pleased by the completion of equipment that would become my trademark I almost cheered three times unconsciously.

A slit for securing visibility is placed in the cylindrical form, and the mouth part can be slid to open and close.
It has unrefined appearances with not much of workmanship, precisely a “Bucket helm”.
It finished according to my image.
I can’t bear it because it’s possible to do this with just one “Copper ingot”.

“Now then, let’s wear it~”

I enthusiastically gaze at the “Copper Bucket Helm” for a while.

Once again, my “Frontiers” starts from here.
My name inside the game is “Bucket-san”.
My planned trademark partner, the “Bucket helm” has been completed!

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